Introduction
Greetings.
Firstly let me say that I had recently grown attached to playing the Unclean Beast (I have played Regulus, Sedna, before). I had so much fun thanks to this very effective Ooze minimalist build I devised. Out of six games I played I've lost only one so far. This build is so effective that I can't think of good counter to it except at early games. There are people saying this is OP at end game to me and I can't think of anything to tell them this is not the case to them (If I was not modest I could have said I outskilled them

). Feel free to criticise this build.
I have not have any trouble with any demigod except Sedna and Rook tower early game. I can out combat anyone at level 1-3 except Sedna but there are cases I forced her retreat due to mana shortages.
This is a minimalist build that focus on Inner Beast, Enhanced Attributes and Ooze only, while only acquiring level 1 of other abilities at most. This is due to cost/performance being high at level one. Post Mortem I is not used at all. The damage itself to me is not worth it, as Ooze is completely capable of AoE against creeps.
It is vital that UB is not to be outfarmed and outlevelled and not to be killed. I have a total of may be 3 deaths from six game altogether.
Main build
Ooze I
Inner Beast I
Diseased Claws I / Enhanced Attributes I (Depending on enemy speed, DG)
Ooze II
Foul Grasp I
Inner Beast II
Ooze III
Inner Beast III
Enhanced Attributes I/II
Enhanced Attributes III/II
Bestial Wrath I
Enhanced Attributes or otherwise
Against Regulus
If majority of enemy are Regulues abandon Ooze altogether and go Spit build. There is no point going ooze build against Reguluses. I have a game with 2 reg against me and TB. I went to Ooze build at start at a mistake that almost costed me the game. I found spit build essential against Regulus. Spit UB is a good counter to Reg and there should not be any problem whatsoever. Any Reg that is foolish enough not to retreat against a good UB is deserved to be dead.
Ooze I
Spit I (Spit is vital to avoid Reg harassment and lane staying capability)
Inner Beast I
Diseased Claws I / Enhanced Attributes I (Depending on enemy speed)
Foul Grasp I
Inner Beast II
Ooze II
Foul Grasp I
Inner Beast II
Ooze III
Inner Beast III
Enhanced Attributes I/II
Enhanced Attributes III/II
Bestial Wrath I
Items
1. Consumables
Buy these items only if you have not have enough money to buy another equipment and only so when you have to go back to crystal to heal, not when you feel like to stock up.
(i) Combat Potions
I do not use combat potion often. Properly health stacked UB does not require potion. It may be a good idea to get some just in case but refrain from using it unless you need to escape in absolute urgency to save gold. Otherwise with an almost even battle you will just scare off your opponent. You may need more potions against Sedna. Also, do not be discouraged by enemy casting potions. The cast animation if you are auto attacking, should give you enough time to half the usefulness of their potion. When you get Slayer's Wraps, feel free to laugh when enemy use health potions.
(i) Flag locks and Teleport Scrolls
These can be useful depending on situation. I use them sparingly. Stay near +15% and +10% Damage flag if they are a farming lane and use it when you have to retreat against an enemy and generally waste their time. Use teleport scrolls if you see an enemy coming to your flag. Use teleport scroll to also keep yourself at lane as much as possible.
2. Equipments
Items should be obtained only when you need to go back to crystal. If there are not enough money to purchase next equipment, buy teleport scroll so you can have maximum land staying time. Out leveling and out farming (at least keeping pace with) others are essential for Ooze build.
Start:
Scale armour
Banded armour
1500G:
Nimoth's chest armour
Half the games with the build so far, this is around level 6-8. There is a high probability that
Nimoth gave you so much survivability to give chase and score a few kills.
If your team has not invested in currency I, get that.
If money is around 3k or so at this point (entirely possible), there are few options. Get teleport scroll and go back to save for
Narmith's ring. That gives you even more staying and chasing power and ability to use Ooze constantly against creeps (give nice AoE) due to life steal completely nullifying the damage of Ooze.
Alternatively, get Slayer's wrap if health is not a problem so far.
However, if in the unlikely event that you have not made any kills so far (around 2k gold only), get
Hauberk of life.
From then on, get
Slayer's wraps or
Narmith's ring if not obtained. This should make you invincible. Unless the game is big, on 2v2 this is usually GG soon. Otherwise, save up on
Mage slayer if the team has got Catapaultsaurus already. Otherwise, do charity and buy up to Catapaulsaurus.
The complete package of Scale armour, Banded armour, Nimoth's chest armour, Narmith's ring, Slayer's Wraps Merely 9750 gold and entirely possible on modest games. This makes you already very powerful against any DG of similar level and gold, because of the need for mana items.
I also found
Wyrmskin Handguards good for its money, after you have
Slayer's wraps.
1. Favor
Blood of the Fallen, no questions asked, no exceptions.
General Strategies
1. Ooze
Activate Ooze always just before you engage and within range of the enemy, unless you are low on health, in that case of course you should retreat.
Activate ooze when being chased by the enemy. The health drop you get is discouraging, but with the items you have and the health regen there's nothing to be feared. More importantly, Ooze slow down enemy auto attack which far offset your health ticking away at the scary low health heart pounding sound. However, remember to turn it off when enemy is our of his attack range or stopped giving chase.
2. Foul grasp
This is the best support ability UB has in the Ooze build. In this build I have only use up to level 1, and I think this suffice. There is no point on stunning the enemy any longer than this (as you yourself can't do anything), and due to lack of mana items, use any more mana. The gain in additional damage is not worth it compared to even an Enhanced Attribute point. It is vital that you use foul grasp wisely, as cooldown time is about 15 seconds, which is not short. You can:
i) Use it just when you engage the battle to top up your health while draining your opponents, and score a few lucky interrupts. As the duel goes on, you are likely to have the foul grasp ready when the enemy runs
ii) Use it on an escaping opponent when in range of your towers, or out of range of enemy towers. The former is obvious, the latter is to allow you to score the kill sooner before you verge too deep into enemy territory. Use it also to allow your teammate to catch up if he was chasing too. Most importantly, use it to nullify the time of a shielded Oak, or one that is about to cast shield, or Sedna that is at about 400 health or less to instantly kill her and avoid her healing.
iii) Use it to regain health when battle was not at your favor. This is rarely the case, but can be a problem when out leveled. This is however a bit unwise because in case where you would have outlast your opponent, foul grasp would be in cooldown and this can cost a kill. The same can be said vice versa when you need to escape. Having said that, foul grasp in the midst of duel should be used to interrupt any powerful enemy abilities such as Sedna's heal (very important against Sedna). It takes luck and practice but it is not impossible.
3. Chasing
At level 7 or so you have enough survivability to give chase into at least 2-3 towers in. Be happy to do so if you are entirely sure that you should be able to kill him. Again, use foul grasp to your advantage to allow your teammate to catchup, or get the kill quicker to avoid venturing too far in. See 2.ii above.
4. Spit
Spit is optional and is a good ability to have even at level one at early game, to harass Reg in enemy team, and to damage tower early game when you can hide in safety. Lastly, you can use spit when enemy has 300-400 health when giving chase and had to retreat. If health crystal is far enough you should be able to kill him/her. With no mana equipment, you can constantly spit for 4 times max. On a relaxed timescale with mana regen on your own, you can do 5-6.
I generally do not found the need to go above level 1 with spit, as you would need mana equipment. In fortress type games however, it may be advantageous depending on situation. This however applies to early game only when you lack the survivability to solo fortress.
5. Bestial Wrath
Bestial Wrath at level 1 even is quite fun to use. I generally do not spend points on this at early levels. But I am yet to experiment with it. Because of no mana usage before foul grasp comes in, it is possible to swap Spit I or maybe Enhanced Attribupt I for Bestial Wrath. I would generally conserve mana however for the ever useful foul grasp.Anyhow, I think this may be quite useful against Sedna.
6. Inner Beast
Inner Beast is essential to UB's speed and attack speed. The fact that this build does not rely on any equipment or favor items that boost speed, (not even Wand of speed) this is required.
What can go wrong?
1.Early game
This build is supposed to be powerful even at early game. You are expected to outlast any opponents, with Ooze, banded and scale armour. However, you cannot last for 2 duels unless you take the time to regenerate your health or go back to the crystal. The latter is of course not worth it unless you are really low on health. Concentrate on capping flags, farming and helping your teammates to gank someone. It is not hard to score early kills with this build at early game. However, do avoid getting killed and ganked by 1v2 or more at all times. Use UB's speed to run and go to another lane.
2. Teamwork
This build is effective in Patheon where teams are not premade. In custom games this is not the case. A poor teammate you have, versus a very good team will still net you a loss. As powerful this build is, solo vs 2 enemies are as always not a good idea. If supported by teammate however, 2v2 will usually result in a win because of the huge debuff Ooze bring to AA.
Communication is important. Tell your teammate you are going back to base. Tell them not to do 1v2. Tell your teammate to retreat when you think you can handle 2 half-health enemies when you have 80% health. This is entirely possible with this build. Usually one of them will run away soon and it is very easy to kill him thanks to UB's speed. With Ooze the other teammate of the enemy would not hurt you much. Foul grasp is your friend here.
Use foul grasp wisely. This is the best support ability UB has. Save your teammate when he was getting chased. Use UB's speed to his advantage.
3. Outleveled and Outfarmed
As powerful as ooze build is, enemy at 3 levels above you is likely to dominate in 1v1. It is your interest, in any DG and any build, to not to be outlevelled. Avoid commuting between lanes as much as possible. Stay in the same lane unless there are flags to be capped, or seeing and enemy going for a flag of your team and you can make it in time.
You rely on equipments for Ooze survivability. Despite this, those equipment listed aren't expensive. Those are more than enough if you play your cards right.
4. Minion build generals
This single one costed me a game. Ooze build is somewhat ineffective if both enemy general DG focus on minions, while your teammate lacks AoE, e.g. Erebus at 2v2 situations. At 2v2, all minions focusing on you, as well as against Oak hybrid generals and perhaps Sedna as support, mean that it is not possible for Ooze UB to get any kills. Ooze is not effective agaisnt Idol minions compared to normal creeps. This means equipment wise it is not possible to stack up as much as anticipated. In such situation there is not much you can do except relying on teammates as well as Citadel creep upgrades.
3 vs 3 and above
3 vs 3 is less effective in this build because of the danger of being ganked. This build while excelling at 1v1 duel, require good team work at 2v2 and even more so at 3v3. Against good teams, it is not easy to pull a kill and your survivability drops exponentially with more enemy on the field