Demalii, what the heck...
balancing is one of the most important things for a competetive multiplayer game after release!
We've waited so long for v1.1 and you dare to ask when balancing will end? stfu
IMO GPG should even increase the frequency of updates not reduce it...
Sigh, the gaul of some people... Since you do not know me, I will be kind 1 time to you.
v1.1 Brought us a few improvements, as well as the famed "random" ability, which is what was the big talk about 1.1 They implemented random ability and the game doesn't work if you pick that. So like I said, bug fixes, not nerfing bubba. Next time you get quick with me it will be different. Please read your threads before you decide to flame and make yourself look like a moron.
Along with you telling me to stfu about when the balancing will end, you forget to remind everyone that the basis of my thread is that BUG FIXES aren't the primary worry anymore apparently.. Obviously they're worried about making the game about walking back and fourth across the whole map and to rely on getting kills to afford pots and scrolls. I am happy about this because it makes the rest of the items that much more valuable to us in-game instead of relying on a silly trinket although, more fixes, less nerfing. Get the game right before you nerf!
I probably should have made my post clearer. Really what I'm trying to get at, is the game still crashes for people, randomly d/c for people, and the biggest thing about v1.1 causes the round to not start. Meanwhile, let's edit some items, do some in game "balancing" which isn't needed and make a huge change to the gameplay for people so it feels like a different game. The mods and everything that we are "hoping" for, who knows when they'll come around..
Sure I'll continue to play and I could care less about HoL being nerfed, in fact nerf the whole game.. until the bugs that are still there since the games RELEASE are fixed. I have no reason to believe changing items or dg's stats in a game is of any use until the game actually hits "gold" which it still has not (still bugs from release).
UB's can still "sacrifice" themselves even after you've done 3000 dmg to them and they have 3000 hp. Now I've lost numerous kills to this bug as well as money. At the same time it's basically an exploit because people can noob it up all day and not regret a single move. This bug has been since release, which still is not fixed! So let's go balance some other bs while games don't start, timeouts happen, crashes happen, and game exploits are still present.